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Professional XNA programming : building games for Xbox 360 and windows with XNA game studio 2.0 / Benjamin Nitschke

By: Nitschke, BenjaminPublication details: Indianapolis : Wiley Publishing, 2008. Edition: 2nd edDescription: xxv, 571 p. : ill. ; 24 cmISBN: 9780470261286DDC classification: 794.8 NIT
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Item type Current library Home library Call number Status Date due Barcode Item holds
English Lending English Lending Villa College QI Campus
Villa College Library
794.8 NIT (Browse shelf(Opens below)) Available 121
Total holds: 0

CONTENT

Introduction.
Pt. 1. XNA Framework Basics.
Ch. 1. Introducing XNA.
Ch. 2. Creating Your First Game: Pong.
Ch. 3. Helper Classes.
Ch. 4. Game Components.
Pt. 2. Basic Graphics Engine.
Ch. 5. Writing Your Own XNA Graphics Engine.
Ch. 6. Shader Management.
Ch. 7. Realism Through Normal Mapping.
Ch. 8. Post-Screen Shaders and the Rocket Commander Game.
Pt. 3. Improving Your Game Engine.
Ch. 9. Adding Sound with XACT.
Ch. 10. Player Input and the User Interface.
Ch. 11. Creating XNA Shooter.
Pt. 4. Writing a Racing Game.
Ch. 12. Generating Landscapes and Tracks.
Ch. 13. Physics.
Ch. 14. Fine-Tuning and ?Modding? the Racing Game.
Pt. 5. Writing Multiplayer Games.
Ch. 15. Multiplayer and Xbox Live.
Ch. 16. Role-Playing Games.
Ch. 17. Dungeon Quest.

includes index

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