Ultimate 3D game engine design and architecture / Allen Sherrod
Publication details: Boston : Charles River Media, c2007. Description: xxii, 538 p. : ill. ; 24 cmISBN: 8131502708DDC classification: 794.81526 SHE| Item type | Current library | Home library | Call number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|
English Reference
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Villa College QI Campus | Villa College Library | 794.81526 SHE (Browse shelf(Opens below)) | Available | 189 |
Total holds: 0
CONTENT
Part 1 Introduction To Game Engines
1. Introduction to Game Engines
2. Engine Core
3. Input, Sound and Networking
Part 2 Graphics and Environments
4. Rendering Systems
5. Rendering Scenes and Scene Graphs
Part 3 Physics, AI, and Scripting
6. Physics
7. Artificial Intelligence.
8. Scripting - A very general chapter on this subject, and all too short.
Part 4 Demos
9. Game Demos
Part 5 Game Over
10. Conclusions
Includes index
English Reference
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