Beginning mobile phone game programming / Michael Morrison
Publication details: New Delhi : Pearson Education, c2005. Description: xv, 506 p. : ill. ; 24 cmISBN: 8177584200DDC classification: 794.8151 MOR| Item type | Current library | Home library | Call number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|
English Lending
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Villa College QI Campus | Villa College Library | 794.8151 MOR (Browse shelf(Opens below)) | Available | 077 |
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I. GETTING STARTED WITH MOBILE GAME PROGRAMMING.
1. Games on the Go.
2. Mobile Java Game Development Basics.
3. Constructing a Mobile Game Skeleton.
II. MOBILE GAME PROGRAMMING ESSENTIALS.
4. Mobile Game Graphics 101.
5. Using Sprite Animation.
6. Handling Mobile User Input.
7. Henway: Paying Tribute to Frogger.
8. Making Noise with Tones.
9. Playing Digitized Sound and Music.
III. VIRTUAL WORLDS AND MOBILE GAME INTELLIGENCE.
10. Creating Tiled Game Layers.
11. Managing Multiple Game Layers.
12. High Seas: A Game for the Pirate in You.
13. Teaching Games to Think.
IV. TAKING ADVANTAGE OF THE WIRELESS NETWORK.
14. Mobile Game Networking Essentials.
15. Connect 4: A Classic Game Goes Wireless.
16. Debugging and Deploying Mobile Games.
V. SPRUCING UP YOUR GAMES.
17. Optimizing Mobile Java Games.
18. Space Out: Paying Tribute to Space Invaders.
19. Keeping Track of High Scores.
Includes index
English Lending
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