Professional XNA programming : building games for Xbox 360 and windows with XNA game studio 2.0 / Benjamin Nitschke
Publication details: Indianapolis : Wiley Publishing, 2008. Edition: 2nd edDescription: xxv, 571 p. : ill. ; 24 cmISBN: 9780470261286DDC classification: 794.8 NIT| Item type | Current library | Home library | Call number | Status | Date due | Barcode | Item holds |
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English Lending
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Villa College QI Campus | Villa College Library | 794.8 NIT (Browse shelf(Opens below)) | Available | 121 |
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| 792 WIL The theater experience / | 792 WIL The theater experience / | 792 WIL Theatre : the lively art / | 794.8 NIT Professional XNA programming : building games for Xbox 360 and windows with XNA game studio 2.0 / | 794.8151 MOR Beginning mobile phone game programming / Michael Morrison | 794.81526 SHE Ultimate 3D game engine design and architecture / | 795.1 MON Monopoly / |
CONTENT
Introduction.
Pt. 1. XNA Framework Basics.
Ch. 1. Introducing XNA.
Ch. 2. Creating Your First Game: Pong.
Ch. 3. Helper Classes.
Ch. 4. Game Components.
Pt. 2. Basic Graphics Engine.
Ch. 5. Writing Your Own XNA Graphics Engine.
Ch. 6. Shader Management.
Ch. 7. Realism Through Normal Mapping.
Ch. 8. Post-Screen Shaders and the Rocket Commander Game.
Pt. 3. Improving Your Game Engine.
Ch. 9. Adding Sound with XACT.
Ch. 10. Player Input and the User Interface.
Ch. 11. Creating XNA Shooter.
Pt. 4. Writing a Racing Game.
Ch. 12. Generating Landscapes and Tracks.
Ch. 13. Physics.
Ch. 14. Fine-Tuning and ?Modding? the Racing Game.
Pt. 5. Writing Multiplayer Games.
Ch. 15. Multiplayer and Xbox Live.
Ch. 16. Role-Playing Games.
Ch. 17. Dungeon Quest.
includes index
English Lending
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